In my working life (which was drilled in to me at McDonalds when I was 15), you always needed to be busy, show that you are doing something. And so there’s always that perception, if Person A worked late every day but Person B did a standard day, it’s obvious that Person A [...]
So in about 2 weeks time, I’ll be trekking my way over to America. It’s been around a year since my last overseas trip. And I guess last year I was spoiled as my sister planned pretty much everything. We spent a lot of time Facebooking, Wiki-ing, printing, Lonely Planeting. So most of the [...]
I used to be adventurous, and never afraid to try stuff. Try different stuff, and try to get answers through action. I competed in everything (I have the last place in every 800m race I ran ribbons to prove it). When you’re in that state of learning something new and pioneering creativity, it [...]
Originally I was skeptical of the whole Street Pass concept, I mean who would want to just walk around with their 3DS everywhere (me apparently). While I was in Brisbane, my brother got me hooked on the Nintendo 3DS’s Street Pass functionality. Instead of rehashing, please take the [...]
In A Theory of Fun for Game Design, Raph Koster suggests different ways that boredom could strike in a game.
Players might work out how the game works in five minutes and dismiss the game as “too easy” (i.e. any trivial work that isn’t stimulating but you have to do it) Players [...]
I’m not the biggest fan of 3D Mario games. I completed every 2D Mario game, but I found the 3D-ness of games like Mario 64 to be somewhat challenging to control. Old dog, new tricks that kind of thing. In fact, the only 3D Mario game that I completed was [...]
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