So in about 2 weeks time, I’ll be trekking my way over to America. It’s been around a year since my last overseas trip. And I guess last year I was spoiled as my sister planned pretty much everything. We spent a lot of time Facebooking, Wiki-ing, printing, Lonely Planeting. So most of the [...]
I used to be adventurous, and never afraid to try stuff. Try different stuff, and try to get answers through action. I competed in everything (I have the last place in every 800m race I ran ribbons to prove it). When you’re in that state of learning something new and pioneering creativity, it [...]
Originally I was skeptical of the whole Street Pass concept, I mean who would want to just walk around with their 3DS everywhere (me apparently). While I was in Brisbane, my brother got me hooked on the Nintendo 3DS’s Street Pass functionality. Instead of rehashing, please take the [...]
A feature of the 3DS that requires the person to walk and makes me want to keep walking. What blasphemy is this?!?
Playing the Game
The 3ds acts like a pedometer recording the number of steps that a person has taken. For every 100 steps taken you [...]
In A Theory of Fun for Game Design, Raph Koster suggests different ways that boredom could strike in a game.
Players might work out how the game works in five minutes and dismiss the game as “too easy” (i.e. any trivial work that isn’t stimulating but you have to do it) Players [...]
A tower defence game with RPG elements? Sign me up!
Playing the Game
Dungeon defender is a tower-defence game with action-rpg elements. The objective of the game is to defend a crystal from waves of evil creatures who are trying to destroy the crystal to unleash an ancient evil. To defend [...]
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