Depending on your users for solutions on the specifics about how they want to interact with your software could be detrimental to its success. Why is this? I recently read a great quote in Alan Cooper’s The Inmates Are Running the Asylum:
Being the victim of a problem doesn’t bestow on one the [...]
Have you ever tried hard to make everyone around you happy? It’s not really that easy. For me what usually ends up happening is that you try so hard to keep the peace that you end up just trying not to piss them off. You can’t really be yourself because you’re too busy [...]
Contrary to the post that I just published about Offering More Choices Leads to a Better Product, I was reading Guy Kawasaki’s book Enchantment and he was suggesting that reducing the number of choices may actually be better (to be fair he actually did a similar more choice vs less choice that I’m [...]
One of the best way to make sure that you’re on the right track for your product is rapid prototyping. Being able to show the users how they might interact with your system allows you to be able to better understand usability concerns. And in turn be able to iterate and improve your [...]
Follow Us
Projects
Categories
- Concepts (3)
- Events (2)
- Game Journal (6)
- Game Research / Theory (3)
- Gamer Psychology (3)
- Gaming for Work (4)
- Interaction Technology (9)
- Motivate (6)
- Planning (1)
- Product Development (11)
- Project Management (1)
- Systems Design (1)
- Uncategorized (11)
Archives
- February 2012 (1)
- January 2012 (8)
- December 2011 (6)
- November 2011 (4)
- October 2011 (7)
- August 2011 (4)
- July 2011 (5)
- June 2011 (8)
- May 2011 (2)
- March 2011 (4)
- February 2011 (1)
- January 2011 (6)
- November 2010 (1)
Friends' Blogs

