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busy bees

The Myth about being Busy

By yumyum On February 4, 2012 · Leave a Comment · In Project Management

In my working life (which was drilled in to me at McDonalds when I was 15), you always needed to be busy, show that you are doing something. And so there’s always that perception, if Person A worked late every day but Person B did a standard day, it’s obvious that Person A [...]

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travel-suitcase

Three Apps You Should Be Using For Travel Planning

By yumyum On January 31, 2012 · Leave a Comment · In Planning

So in about 2 weeks time, I’ll be trekking my way over to America. It’s been around a year since my last overseas trip. And I guess last year I was spoiled as my sister planned pretty much everything. We spent a lot of time Facebooking, Wiki-ing, printing, Lonely Planeting. So most of the [...]

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to-do-list-nothing

How I Reacquainted Myself with A Love of Doing (or Why Learning is Fun)

By yumyum On January 31, 2012 · Leave a Comment · In Gaming for Work, Motivate

I used to be adventurous, and never afraid to try stuff. Try different stuff, and try to get answers through action. I competed in everything (I have the last place in every 800m race I ran ribbons to prove it). When you’re in that state of learning something new and pioneering creativity, it [...]

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YumYum Mii

Game Journal – StreetPass 2nd Opinion

By yumyum On January 29, 2012 · Leave a Comment · In Game Journal

Originally I was skeptical of the whole Street Pass concept, I mean who would want to just walk around with their 3DS everywhere (me apparently). While I was in Brisbane, my brother got me hooked on the Nintendo 3DS’s Street Pass functionality. Instead of rehashing, please take the [...]

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GuodOh_Mii

Game Journal – Streetpass

By GuodOh On January 28, 2012 · 1 Comment · In Game Journal

A feature of the 3DS that requires the person to walk and makes me want to keep walking. What blasphemy is this?!?

Playing the Game

The 3ds acts like a pedometer recording the number of steps that a person has taken. For every 100 steps taken you [...]

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Tetris

Being Engaged at the Brink of your Ability

By yumyum On January 20, 2012 · Leave a Comment · In Game Research / Theory, Motivate

In A Theory of Fun for Game Design, Raph Koster suggests different ways that boredom could strike in a game.

Players might work out how the game works in five minutes and dismiss the game as “too easy” (i.e. any trivial work that isn’t stimulating but you have to do it) Players [...]

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